filename:
common/src/main/java/rearth/oritech/block/base/block/MultiblockFrameInteractionBlock.java
branch:
1.21
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package rearth.oritech.block.base.block;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.StateManager;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import rearth.oritech.util.MultiblockMachineController;
import static rearth.oritech.block.base.block.MultiblockMachine.ASSEMBLED;
public abstract class MultiblockFrameInteractionBlock extends FrameInteractionBlock {
public MultiblockFrameInteractionBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState().with(ASSEMBLED, false));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(ASSEMBLED);
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {
if (!world.isClient) {
var entity = world.getBlockEntity(pos);
if (!(entity instanceof MultiblockMachineController machineEntity)) {
return ActionResult.SUCCESS;
}
var wasAssembled = state.get(ASSEMBLED);
if (!wasAssembled) {
var corePlaced = machineEntity.tryPlaceNextCore(player);
if (corePlaced) return ActionResult.SUCCESS;
}
var isAssembled = machineEntity.initMultiblock(state);
if (!isAssembled) {
player.sendMessage(Text.translatable("message.oritech.machine.missing_core"));
return ActionResult.SUCCESS;
}
state = state.with(ASSEMBLED, true);
}
return super.onUse(state, world, pos, player, hit);
}
@Override
public BlockState onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player) {
if (!world.isClient() && state.get(ASSEMBLED)) {
var entity = world.getBlockEntity(pos);
if (entity instanceof MultiblockMachineController machineEntity) {
machineEntity.onControllerBroken();
}
}
return super.onBreak(world, pos, state, player);
}
}