RyanHub – file viewer
filename: common/src/main/java/rearth/oritech/block/blocks/accelerator/AcceleratorPassthroughBlock.java
branch: 1.21
back to repo
package rearth.oritech.block.blocks.accelerator;

import com.mojang.serialization.MapCodec;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalFacingBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.minecraft.world.explosion.Explosion;
import org.jetbrains.annotations.Nullable;
import rearth.oritech.block.entity.accelerator.AcceleratorParticleLogic;

import java.util.Objects;

public class AcceleratorPassthroughBlock extends HorizontalFacingBlock {
    public AcceleratorPassthroughBlock(Settings settings) {
        super(settings);
        setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH));
    }
    
    @Override
    protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
        builder.add(Properties.HORIZONTAL_FACING);
    }
    
    @Nullable
    @Override
    public BlockState getPlacementState(ItemPlacementContext ctx) {
        return Objects.requireNonNull(super.getPlacementState(ctx)).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite());
    }
    
    @Override
    protected void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
        super.onStateReplaced(state, world, pos, newState, moved);
        AcceleratorParticleLogic.resetCachedGate(pos);
    }
    
    @Override
    public BlockState onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player) {
        AcceleratorParticleLogic.resetCachedGate(pos);
        return super.onBreak(world, pos, state, player);
    }
    
    @Override
    protected void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify) {
        if (!world.isClient) {
            AcceleratorParticleLogic.resetNearbyCache(pos);
        }
    }
    
    @Override
    public void onDestroyedByExplosion(World world, BlockPos pos, Explosion explosion) {
        super.onDestroyedByExplosion(world, pos, explosion);
        AcceleratorParticleLogic.resetCachedGate(pos);
    }
    
    @Override
    protected BlockRenderType getRenderType(BlockState state) {
        return BlockRenderType.MODEL;
    }
    
    @Override
    protected MapCodec<? extends HorizontalFacingBlock> getCodec() {
        return null;
    }
}