filename:
common/src/main/java/rearth/oritech/block/blocks/decorative/WallMountedLight.java
branch:
1.21
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package rearth.oritech.block.blocks.decorative;
import com.mojang.serialization.MapCodec;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.WallMountedBlock;
import net.minecraft.block.enums.BlockFace;
import net.minecraft.state.StateManager;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
@SuppressWarnings("SwitchStatementWithTooFewBranches")
public class WallMountedLight extends WallMountedBlock {
protected VoxelShape NORTH_WALL_SHAPE;
protected VoxelShape SOUTH_WALL_SHAPE;
protected VoxelShape WEST_WALL_SHAPE;
protected VoxelShape EAST_WALL_SHAPE;
protected VoxelShape FLOOR_Z_AXIS_SHAPE;
protected VoxelShape FLOOR_X_AXIS_SHAPE;
protected VoxelShape CEILING_Z_AXIS_SHAPE;
protected VoxelShape CEILING_X_AXIS_SHAPE;
public WallMountedLight(Settings settings, int height) {
super(settings);
this.setDefaultState(getDefaultState()
.with(FACING, Direction.NORTH)
.with(FACE, BlockFace.FLOOR)
);
SOUTH_WALL_SHAPE = Block.createCuboidShape(5.0, 0, 0.0, 11.0, 16.0, height);
NORTH_WALL_SHAPE = Block.createCuboidShape(5.0, 0, 16 - height, 11.0, 16.0, 16.0);
WEST_WALL_SHAPE = Block.createCuboidShape(16 - height, 0, 5.0, 16.0, 16.0, 11.0);
EAST_WALL_SHAPE = Block.createCuboidShape(0.0, 0, 5.0, height, 16.0, 11.0);
FLOOR_Z_AXIS_SHAPE = Block.createCuboidShape(5.0, 0.0, 0, 11.0, height, 16.0);
FLOOR_X_AXIS_SHAPE = Block.createCuboidShape(0.0, 0.0, 5.0, 16.0, height, 11.0);
CEILING_Z_AXIS_SHAPE = Block.createCuboidShape(5.0, 16 - height, 0, 11.0, 16.0, 16.0);
CEILING_X_AXIS_SHAPE = Block.createCuboidShape(0.0, 16 - height, 5.0, 16.0, 16.0, 11.0);
}
// copied from LeverBlock
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
switch (state.get(FACE)) {
case FLOOR: {
return switch (state.get(FACING).getAxis()) {
case X -> FLOOR_X_AXIS_SHAPE;
default -> FLOOR_Z_AXIS_SHAPE;
};
}
case WALL: {
return switch (state.get(FACING)) {
case EAST -> EAST_WALL_SHAPE;
case WEST -> WEST_WALL_SHAPE;
case SOUTH -> SOUTH_WALL_SHAPE;
default -> NORTH_WALL_SHAPE;
};
}
}
return switch (state.get(FACING).getAxis()) {
case X -> CEILING_X_AXIS_SHAPE;
default -> CEILING_Z_AXIS_SHAPE;
};
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(FACING);
builder.add(FACE);
}
@Override
protected MapCodec<? extends WallMountedBlock> getCodec() {
return null;
}
}