filename:
common/src/main/java/rearth/oritech/block/entity/processing/AssemblerBlockEntity.java
branch:
1.21
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package rearth.oritech.block.entity.processing;
import net.minecraft.block.BlockState;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import rearth.oritech.Oritech;
import rearth.oritech.block.base.entity.MultiblockMachineEntity;
import rearth.oritech.client.init.ModScreens;
import rearth.oritech.client.init.ParticleContent;
import rearth.oritech.init.BlockEntitiesContent;
import rearth.oritech.init.recipes.OritechRecipeType;
import rearth.oritech.init.recipes.RecipeContent;
import rearth.oritech.util.Geometry;
import rearth.oritech.util.InventorySlotAssignment;
import java.util.List;
public class AssemblerBlockEntity extends MultiblockMachineEntity {
public AssemblerBlockEntity(BlockPos pos, BlockState state) {
super(BlockEntitiesContent.ASSEMBLER_ENTITY, pos, state, Oritech.CONFIG.processingMachines.assemblerData.energyPerTick());
}
@Override
public long getDefaultCapacity() {
return Oritech.CONFIG.processingMachines.assemblerData.energyCapacity();
}
@Override
public long getDefaultInsertRate() {
return Oritech.CONFIG.processingMachines.assemblerData.maxEnergyInsertion();
}
@Override
protected OritechRecipeType getOwnRecipeType() {
return RecipeContent.ASSEMBLER;
}
@Override
public InventorySlotAssignment getSlotAssignments() {
return new InventorySlotAssignment(0, 4, 4, 1);
}
@Override
public List<GuiSlot> getGuiSlots() {
return List.of(
new GuiSlot(0, 38, 26),
new GuiSlot(1, 56, 26),
new GuiSlot(2, 38, 44),
new GuiSlot(3, 56, 44),
new GuiSlot(4, 117, 36, true));
}
@Override
protected void useEnergy() {
super.useEnergy();
if (world.random.nextFloat() > 0.4) return;
// emit particles
var facing = getFacing();
var offsetLocal = Geometry.rotatePosition(new Vec3d(0, 0.6, 0.5), facing);
var emitPosition = Vec3d.ofCenter(pos).add(offsetLocal);
ParticleContent.ASSEMBLER_WORKING.spawn(world, emitPosition, 1);
}
@Override
public ScreenHandlerType<?> getScreenHandlerType() {
return ModScreens.ASSEMBLER_SCREEN;
}
@Override
public int getInventorySize() {
return 5;
}
@Override
public List<Vec3i> getCorePositions() {
return List.of(
new Vec3i(0, 0,1),
new Vec3i(0, 1,0),
new Vec3i(0, 1,1)
);
}
@Override
public List<Vec3i> getAddonSlots() {
return List.of(
new Vec3i(0, 0,-1),
new Vec3i(0, 0,2),
new Vec3i(1, 0,0)
);
}
}