filename:
src/network/protocol/Packet.cpp
branch:
feature/world
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/*
*
* _____ _ _
* / ___|| | | |
* \ `--. | |_ _ __ __ _ | |_ ___ ___
* `--. \| __|| '__| / _` || __| / _ \ / __|
* /\__/ /| |_ | | | (_| || |_ | (_) |\__ \
* \____/ \__||_| \__,_| \__| \___/ |___/
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Copyright (C) 2025 Armen Deroian
*
*/
#include "Packet.h"
#include "PacketCodec.h"
#define REGISTER_CLIENTBOUND(state, clazz) \
registerPacket({state, Clientbound, clazz::ID}, [] { return std::make_unique<clazz>(); })
#define REGISTER_SERVERBOUND(state, clazz) \
registerPacket({state, Serverbound, clazz::ID}, [] { return std::make_unique<clazz>(); })
void stratos::PacketRegistry::setup() {
// Handshaking Packets
REGISTER_SERVERBOUND(ProtocolState::Handshaking, ClientHandshake);
REGISTER_SERVERBOUND(ProtocolState::Handshaking, LegacyServerListPing);
REGISTER_CLIENTBOUND(ProtocolState::Handshaking, LegacyServerListPong);
// Status Packets
REGISTER_SERVERBOUND(ProtocolState::Status, StatusRequest);
REGISTER_SERVERBOUND(ProtocolState::Status, PingRequest);
REGISTER_CLIENTBOUND(ProtocolState::Status, StatusResponse);
REGISTER_CLIENTBOUND(ProtocolState::Status, PongResponse);
// Login Packets
REGISTER_SERVERBOUND(ProtocolState::Login, LoginStart);
REGISTER_SERVERBOUND(ProtocolState::Login, EncryptionResponse);
REGISTER_SERVERBOUND(ProtocolState::Login, LoginPluginResponse);
REGISTER_SERVERBOUND(ProtocolState::Login, LoginAcknowledge);
REGISTER_SERVERBOUND(ProtocolState::Login, LoginCookieResponse);
REGISTER_CLIENTBOUND(ProtocolState::Login, LoginDisconnect);
REGISTER_CLIENTBOUND(ProtocolState::Login, EncryptionRequest);
REGISTER_CLIENTBOUND(ProtocolState::Login, LoginSuccess);
REGISTER_CLIENTBOUND(ProtocolState::Login, SetCompression);
REGISTER_CLIENTBOUND(ProtocolState::Login, LoginPluginRequest);
REGISTER_CLIENTBOUND(ProtocolState::Login, LoginCookieRequest);
// Configuration Packets
REGISTER_SERVERBOUND(ProtocolState::Configuration, ConfigurationClientInformation);
REGISTER_SERVERBOUND(ProtocolState::Configuration, ConfigurationCookieResponse);
REGISTER_SERVERBOUND(ProtocolState::Configuration, ConfigurationServerPluginMessage);
REGISTER_SERVERBOUND(ProtocolState::Configuration, AcknowledgeFinishConfiguration);
REGISTER_SERVERBOUND(ProtocolState::Configuration, ConfigurationServerboundKeepAlive);
REGISTER_SERVERBOUND(ProtocolState::Configuration, ConfigurationPong);
REGISTER_SERVERBOUND(ProtocolState::Configuration, ConfigurationResourcePackResponse);
REGISTER_SERVERBOUND(ProtocolState::Configuration, ServerboundKnownPacks);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationCookieRequest);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationClientboundPluginMessage);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationDisconnect);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, FinishConfiguration);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationClientboundKeepAlive);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationPing);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ResetChat);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, RegistryDataPacket);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationRemoveRemoveResourcePack);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationAddResourcePack);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationStoreCookie);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationTransfer);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, FeatureFlags);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationUpdateTags);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ClientboundKnownPacks);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationCustomReportDetails);
REGISTER_CLIENTBOUND(ProtocolState::Configuration, ConfigurationServerLinks);
// Play Packets
REGISTER_CLIENTBOUND(ProtocolState::Play, GameEventPacket);
REGISTER_CLIENTBOUND(ProtocolState::Play, SynchronizePlayerPosition);
REGISTER_CLIENTBOUND(ProtocolState::Play, LoginPlay);
REGISTER_CLIENTBOUND(ProtocolState::Play, SetCenterChunk);
REGISTER_CLIENTBOUND(ProtocolState::Play, SetDefaultSpawnPosition);
}