cmake_minimum_required(VERSION 3.15)
project(GameDemo)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
file(GLOB_RECURSE SOURCES
"${PROJECT_SOURCE_DIR}/src/*.cpp"
"${PROJECT_SOURCE_DIR}/src/*.c"
)
add_executable(GameDemo ${SOURCES})
target_include_directories(GameDemo PRIVATE include external/Libraries/include)
target_link_directories(GameDemo PRIVATE external/Libraries/lib)
target_link_libraries(GameDemo PRIVATE glfw3 OpenGL32)
#copy to debug/release directories
add_custom_command(TARGET GameDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/shaders"
"$<TARGET_FILE_DIR:GameDemo>/shaders"
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/textures"
"$<TARGET_FILE_DIR:GameDemo>/textures"
)