this is a little couch co-op game framework im building not exactly sure what the actual games will entail, i am more concerned typically with writing interesting code and for now that is all there is here. plan is for one person to run the game server which will use stunnel and a custom webserver/websocket to serve a controller webpage and keep track of inputs. The server will also be responsible for rendering the entire game and doing the logic. this keeps the controllers dummy simple as their interfaces shouldnt be more than a few buttons which do nothing but report their input to the server. ideally we can then use this sytem to create a variety of interesting party games which can be hosted on any machine while any other machines(laptop, phone, ipad, ect.) can connect and play. to build make sure you have cmake updated and installed download openssl for use of lws2_32, lssl, and lcrypto run cmake and ensure the server.exe is placed at the root if you like, use the .bat file to run stunnel and server at the same time you may use the existing .pem files but generate your own if you plan to do anything secure if the webpage returns 404, you likely need to place index.html in the build directory or wherever youre running the .exe from