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filename: README.md
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this little raycaster is a cool demo for openGL as well as an example of a very simple tcp networking implementation 

there are minimal dependancies, (GLAD, glfw3, and stbimage) and this is my first attempt at actually making a game without some larger tool


how to:

clone the repo: git clone https://github.com/yourusername/GameDemo.git > cd GameDemo

build with cmake: mkdir build > cd build > cmake .. > cmake --build . --config Debug     # Or: cmake --build . --config Release 

find .exe in build/debug, textures and shaders folder should be there as well, if not, copy them in 


have fun and reach out if you are curious about how i made this