this little raycaster is a cool demo for openGL as well as an example of a very simple tcp networking implementation there are minimal dependancies, (GLAD, glfw3, and stbimage) and this is my first attempt at actually making a game without some larger tool how to: clone the repo: git clone https://github.com/yourusername/GameDemo.git > cd GameDemo build with cmake: mkdir build > cd build > cmake .. > cmake --build . --config Debug # Or: cmake --build . --config Release find .exe in build/debug, textures and shaders folder should be there as well, if not, copy them in have fun and reach out if you are curious about how i made this