#ifndef VBO_CLASS_H #define VBO_CLASS_H #include<glad/glad.h> class VBO { public: // Reference ID of the Vertex Buffer Object GLuint ID; // Constructor that generates a Vertex Buffer Object and links it to vertices VBO(GLfloat* vertices, GLsizeiptr size); // Binds the VBO void Bind(); // Unbinds the VBO void Unbind(); // Deletes the VBO void Delete(); }; #endif