#ifndef VBO_CLASS_H
#define VBO_CLASS_H
#include<glad/glad.h>
class VBO
{
public:
// Reference ID of the Vertex Buffer Object
GLuint ID;
// Constructor that generates a Vertex Buffer Object and links it to vertices
VBO(GLfloat* vertices, GLsizeiptr size);
// Binds the VBO
void Bind();
// Unbinds the VBO
void Unbind();
// Deletes the VBO
void Delete();
};
#endif