#ifndef NETWORKING_H #define NETWORKING_H #include <WS2tcpip.h> #include <GLFW/glfw3.h> #include <string> #include <iostream> using std::cout; using std::endl; using std::string; class Network { public: string printLocalIPAddress(); SOCKET serverSetup(); SOCKET clientSetup(string serverIP); bool sendData(SOCKET sock, char* buff, size_t size); bool recvData(SOCKET sock, char* buff, size_t bufferSize, size_t& bytesReceived); }; #endif