// physics.h #ifndef PHYSICS_H #define PHYSICS_H #include "thing.h" #include "engine.h" #include "cglm/cglm.h" void integrate_physics(ThingID id); void default_physics(ThingID id); void no_physics(ThingID id); void resolve_sphere_vs_sphere(ThingID a, ThingID b); void resolve_box_vs_box(ThingID a, ThingID b); void resolve_sphere_vs_box(ThingID a, ThingID b); #endif