// texture.h
#ifndef TEXTURE_H
#define TEXTURE_H
#include <glad/glad.h>
typedef struct {
GLuint id;
int width, height;
} Texture;
Texture* load_texture(const char* path);
#endif
// texture.h
#ifndef TEXTURE_H
#define TEXTURE_H
#include <glad/glad.h>
typedef struct {
GLuint id;
int width, height;
} Texture;
Texture* load_texture(const char* path);
#endif