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filename: shaders/default.frag
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#version 330 core

in vec3 color;
in vec2 TexCoord;
flat in int TexIndex;

out vec4 FragColor;

uniform sampler2D textures[5]; // update based on number of textures in game

void main()
{
    vec4 texColor;

    texColor = texture(textures[TexIndex], TexCoord);

    FragColor = texColor * vec4(color, 1.0);
}