#version 330 core
in vec3 color;
in vec2 TexCoord;
flat in int TexIndex;
out vec4 FragColor;
uniform sampler2D textures[5]; // update based on number of textures in game
void main()
{
vec4 texColor;
texColor = texture(textures[TexIndex], TexCoord);
FragColor = texColor * vec4(color, 1.0);
}